

T1: 170 Light of Earendil is suggested (the main areas are 150 but there are debuffs that you need to account for). Boss 2 T2C is best with 3 healers (2 minis + 1 beorning)Ĭaptain (red) (2): 2 if the off tank is not a Cappy

Healers (2): Minis (although Boss 2 T2C a Beorning is advantageous). With that said, a solid Champion could be swapped in for a DPS class (and they are nice for the trash pulls). Unbeknownst to any of them, greater still are the terrors Sauron hid away in the shadows of the Mordath….”įor the T1 version of the raid the class make-up can be just about anything however the 1st and 3rd boss fights do not favour melee classes. Meanwhile, the Order of the Eye has made haste to pursue the Firehorns, eager to avenge their fallen and contest the dwarves’ claim to the greatest artifacts of the Dark Lord. “Determined to wield the lost Ring of Power Manthríf once more, King Váskmun Greytooth has led his Firehorn dwarves into the Abyss of Mordath, where the sunken foundations of Barad-dûr now rest. Or, if you have already completed the Barad-Dur quests you can use the Gorgoroth Reflecting Pool (you cannot be in a group) at the Ruins of Dingarth (48.3S, 8.8E) and do the Instance: Into the Abyss to port there (from the drop spot just head east, south, and then west and you will be at the Chambers of the Watchers). The followers of the Order of the Eye are also searching the Abyss, and neither group knows the true terrors that lurk in the deepest shadows there.įind the entrance to the Abyss of Mordath in the Chamber of the Watchers in the lower levels of Barad-dur (47.2S, 26.1E).

The time has come to put an end to King Greytooth’s misguided quest to reclaim the lost Dwarf-ring Manthríf and avenge the threats he levied against the Dwarves of Durin’s Folk. In the thrilling conclusion to the story introduced in Dor Amarth, descend into the Black Pits of Mordor in pursuit of King Váskmun Greytooth and the Firehorn Dwarves.
